Pathfinder Society

So we have a bustling Pathfinder scene every year.

What is Pathfinder?
Pathfinder Society Organized Play is a worldwide fantasy roleplaying campaign that puts YOU in the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil.

If you are new to Pathfinder you can play using one of our pregens or by creating your own character using the guidelines on the Paizo site. Upon completion of the game you will receive a chronicle sheet detailing the XP, gold and prestige you have earned. With these chronicles you can play your character at any PFS and bring them from Level 1 all the way up to Level 12 and beyond!

Pathfinder Society Ireland is back at Gaelcon again this year for another weekend stuffed full of Pathfinder, Starfinder, and Pathfinder Playtest games!

 

Pathfinder Society Quest #1: The Sandstone Secret
Written by Linda Zayas-Palmer.
A Pathfinder Society Quest designed for levels 1–4 (Subtiers 1–2 and 3–4).

When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site’s secrets. Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site’s magic playing tricks on everyone, or is there something more nefarious afoot?

 

Pathfinder Society Quest #2: Unforgiving Fire
Written by Leo Glass
A Pathfinder Society Quest designed for levels 1–4 (Subtiers 1–2 and 3–4).

Venture-Captain Rashmivati Melipdra has called for a group of Pathfinders to travel to Jalmeray and assist her in retrieving a stolen relic. A former member of the Monastery of Unblinking Flame, Melipdra was in the process of negotiating with the monastery for custody of some of their most ancient and historically significant training devices. Before the deal could be completed, a rogue monk stole one of the relics and fled the monastery for the island of Veedesha. There, the monk seeks to use her training and the stolen devices to create a new competing monastery. As the PCs travel to a lawless island controlled by bandits and martial artists, they must find a way to retrieve the stolen goods from the new master of the Monastery of Unforgiving Fire.

 

Pathfinder Society Scenario #1-00: Origin of the Open Road
Written by Ron Lundeen.
A Pathfinder Society Scenario designed for level 5 pregenerated characters.

Over recent decades, numerous incidents at the Pathfinder Society’s Grand Lodge in Absalom have damaged the priceless collections, destroying many documents outright. The Society has sent the PCs to Nexus House in the arcane metropolis of Quantium, hoping that the second oldest Pathfinder lodge might contain duplicates of the lost texts to copy and study. Yet the PCs are not the only ones interested in the secrets preserved in Nexus House, and the PCs find themselves on the trail of unlikely criminals. This adventure makes use of the 5th-level pregenerated characters available as a free download.

 

Pathfinder Society Scenario #1-01: The Absalom Initiation
Written by Lyz Liddell.
A Pathfinder Society Scenario designed for levels 1–4 (Subtiers 1–2 and 3–4).

A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party’s not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!
This adventure’s individual missions include numerous variations that make each play-through exciting and different.

 

Pathfinder Society Scenario #1-02: The Mosquito Witch
Written by Eleanor Ferron.
A Pathfinder Society Scenario designed for levels 1–4 (Subtiers 1–2 and 3–4).

Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch’s next victim?

 

Pathfinder Society Scenario #1-03: Escaping the Grave
Written by Adrian Ng.
A Pathfinder Society Scenario designed for levels 1–4 (Subtiers 1–2 and 3–4).

The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society’s efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs’ mission.

 

Pathfinder Society Special: Ruins of Bonekeep—Level 1: The Silent Grave
Written by Jason Bulmahn.
A Pathfinder Society Special designed for levels 3-7.

An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

 

Pathfinder Society Special: Ruins of Bonekeep—Level 2: Maze to the Mind Slave
Written by Jason Bulmahn.
A Pathfinder Society Special designed for levels 3-7.

A group of Pathfinders recently delved into the ruins of Bonekeep, a siege fortress destroyed centuries ago. There they discovered not only terrifying threats but also extraordinary treasures. Warded by the magic of a senior Pathfinder, the party must explore as much of Bonekeep as they can before the spell dissipates, lest they too are enslaved by the enchanted maze that looks hauntingly more familiar with each discovery.

 

Pathfinder Society Special: Ruins of Bonekeep—Level 3: The Wakening Tomb
Written by Jason Bulmah
A Pathfinder Society Special designed for levels 5-9.

The Pathfinders descend deeper into the ruins of Bonekeep, a centuries-old siege fortress. The deeper dungeons hold even deadlier threats, yet even they cannot compare to the terrible revelations of the tower’s true purpose.

 

Pathfinder Society Scenario #8–99: The Solstice Scar, Version D
Written by Kalervo Oikarinen
A Pathfinder Society Special designed for levels 1-11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The story continues, first taking the Pathfinder Society to Lastwall’s tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse. The PCs then return to the Solstice Scar itself for one final confrontation with the evil that dwells beyond—and a chance to end her villainy for good! “The Solstice Scar” is a multi-table interactive adventure in which each group’s actions can affect neighboring groups and contribute to the entire room’s success. This is the last installment of an ongoing adventure updated and rereleased incrementally several times since May 2017, collectively telling a longer story while also presenting exciting stand-alone chapters. Based on participant feedback, this final chapter features two slightly longer parts rather than three, providing a more
focused and exciting experience.

 

Starfinder Society Special #1-00: Claim to Salvation
Written by Larry Wilhelm.
A Starfinder Society Special designed for 4th-level pregenerated characters.

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation’s End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

 

Starfinder Society Scenario #1-09: Live Exploration Extreme!
Written by John Compton
A Starfinder Society Scenario designed for levels 1-4.

Although the Society was unaware of what existed within the false moon Salvation’s End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society’s ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already be a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew—not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation’s End while upholding the Society’s publicity deal (perhaps becoming celebrities in the process)? Content in Live Exploration Extreme! is a continuation of the Starfinder Society special,  Starfinder Society #1–00: Claim to Salvation.

 

Starfinder Society Scenario #1-20: Duskmire Accord 9
Written by Brian Duckwitz
A Starfinder Society Scenario designed for levels 1-4.

A vault opens inside the mysterious false moon of Salvation’s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault”s interior, the Society has identified a powerful energy signature near the vault’s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they’ll need to choose a side. Content in Duskmire Accord 9 is a continuation of the Starfinder Society special,  Starfinder Society #1-00: Claim to Salvation  and  Starfinder Society #1-09: Live Exploration Extreme! ; however, playing those previous scenarios is not required.

 

Starfinder Society Quest: Into the Unknown
Written by Ron Lundeen.
A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC’s previous
accomplishments into account for a climactic final showdown against an enemy starship.

 

Pathfinder Society QuestTimetable and Blurbs.