Pathfinder Timetable


The Pathfinder Society returns to Gaelcon once again for more fantasy adventures across Golarion with Paizo’s Organised Play roleplaying where you create a persistent character that you can bring to PFS events.

Whether you’re a seasoned adventurer or a new recruit for the Pathfinder Society there’s plenty of action-packed fantasy adventure to be had.

Table: 2
Seats: 4

A Pathfinder Society Scenario designed for levels 3–6 (subtiers 3–4 and 5–6).

The Pathfinder Society begins a perilous trek through the swamps and jungles of the Mwangi Expanse, searching for the location where the founding members of their organization formed the Open Road Pact. The clues the Pathfinders must follow are centuries old, however, and their best lead is the final logs of an ancient Pathfinder whose true fate may be markedly different than the world has been led to believe.

Table: 3
Seats: 4

A Pathfinder Society Quest designed for levels 1–4 (Subtiers 1–2 and 3–4).

Venture-Captain Rashmivati Melipdra has called for a group of Pathfinders to travel to Jalmeray and assist her in retrieving a stolen relic. A former member of the Monastery of Unblinking Flame, Melipdra was in the process of negotiating with the monastery for custody of some of their most ancient and historically significant training devices. Before the deal could be completed, a rogue monk stole one of the relics and fled the monastery for the island of Veedesha. There, the monk seeks to use her training and the stolen devices to create a new competing monastery. As the PCs travel to a lawless island controlled by bandits and martial artists, they must find a way to retrieve the stolen goods from the new master of the Monastery of Unforgiving Fire.

Table: 3
Seats: 4

A Pathfinder Society Quest designed for levels 1–4 (subtiers 1–2 and 3–4).

On the border between Isger and Andoran, the Pathfinder Society is called to action! Venture-Captain Brackett’s allies in the Eagle Knights of Andoran have requested aid with defeating a group of duergar slavers. Before these duergar can cause any more pain and suffering, Brackett hopes that the PCs and Lieutenant Evanno Pratt of the Eagle Knights’ Steel Falcons division can mount a pincer attack that will defeat the villains without allowing them to escape into the Darklands with their victims.

Table: 4
Seats: 4

When a stuffy noblewoman decides that leshys make for pretty centerpieces for her fancy tea party, she has no idea what sort of trouble she’s stirring up. Not every plant in the forest wants to be put on display, and some of them are more than well-equipped to fight for those who are plucked from their homes!

In A Fistful of Flowers, you take on the role of one of four unique leshys—plants who have been granted sapience and wills of their own. When new sproutlings are snatched out of the woods and taken away to civilization, it’s up to your band of furious flowers and pugilistic plants to set things right!

A Fistful of Flowers is a short adventure for 3rd-level characters that takes a band of leshy heroes out of the forest and into that most dangerous of locations—an aristocrat’s fancy tea party. In addition, the four pregenerated characters provide a quick way to jump into the adventure right away in this exciting offering for Free RPG Day! Game.

Table: 1
Seats: 4

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

Following the desolation of Lastwall at the hands of the Whispering Tyrant, untold horrors wander the woods and roads of the region now known as the Gravelands. Many small refugee settlements are scattered throughout the area, their citizens either helplessly trapped behind enemy lines, or stubbornly hoping that they won’t be noticed by Tar-Baphon’s undead armies.

One such settlement became a new home for a Pathfinder agent—a dedicated member of the Radiant Oath faction—who had been traveling in Lastwall when the nation fell. The agent decided to help those in need rather than flee the Gravelands, and they’ve managed to keep the settlement protected… so far.

Now, with the settlement burgeoning with refugees and the Whispering Tyrant’s forces drawing near, the agent has made a desperate attempt to reach a Pathfinder lodge in Ustalav. They barely made it out alive—and now they’re asking for agents to return to the Gravelands and aid their stranded friends!

Table: 2
Seats: 4

A Pathfinder Society Scenario designed for levels 5-8.

Panic spreads throughout the Qadiran city of Sedeq when a party hosted by the infamous genie-binder, Corvius Vayn, goes horribly wrong. With wishes dispensed like confectionary to the guests, Vayn’s manor is now something out of a child’s wildest imagination and Sedeq’s town guard are paralyzed to act. With few good options, the Qadiran government requests the Pathfinder Society’s assistance in assessing what has happened in Vayn’s manor and put an end to the errant wishcrafting.

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

The PCs are sent into the sewers connected to an ancient ruin the Pathfinder Society has been exploring. An enemy agent is trapped there after fleeing when the Society caught them spying on their activities. The leader of the Radiant Oath faction wants the PCs to negotiate with the agent on behalf of the Society and bring them to safety

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

A caravan is set to depart from the small town of Grayce, but it needs some capable guards. It’s up to the PCs to step in and ensure the caravan, and its passengers, reach their destination.

Table: 4
Seats: 4

Always living in the shadows is hard when you’re a clever and regal creature like a kobold. Now it’s time to make a name for yourself and bring honor and prestige to your clan.

In Little Trouble in Big Absalom, you take on the role of one of five kobolds from the Hookclaw clan tasked with exploring a treasure-laden vault discovered by a team of Hookclaw diggers. Enticed by the potential wealth, the kobolds brave terrible dangers in what turns out to be a grandmother’s basement before being asked by the kind old lady to retrieve her magical hedge trimmer from a neighbor’s garden.

Little Trouble in Big Absalom includes two mini adventures that can be played back to back or alone—filling as much or as little time as you have for madcap adventure. In addition, the five pregenerated kobold characters provide a preview of the upcoming Pathfinder Advanced Player’s Guide in this exciting offering for Free RPG Day!

Table: 1
Seats: 4

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

Wonder abounds! The Pathfinder Society’s vaults have suddenly recieved a huge treasure trove of precious items from around the world and beyond. Much remains mysterious about these objects, from their origins to the reason the trove’s original owner was so desperate to be rid of it. A group of novice agents has the opportunity to explore the troves’ wonders for themselves, but not all is as it seems. After being drawn into an otherworldly realm, they must use their wits and fight to escape with their lives!

Table: 2
Seats: 4

A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

The Pathfinder Society recently discovered that a rune-encrusted dagger in its vaults is somehow connected to an ancient weapon buried in the remote deserts of Thuvia. The weapon’s precise location is unknown, so the Society dispatches a team of agents to explore the desert, using the dagger to guide the way. Unfortunately, the dagger is one of a matched pair, and the Society’s enemies have its twin! Can the agents reach the weapon before their enemies do? What other surprises lay in wait?

Table: 3
Seats: 4

A Pathfinder Society Quest designed for levels 1–4 (subtiers 1–2 and 3–4).

It’s often debated whether Venture-Captain Drandle Dreng is dangerously erratic or simply uncannily unpredictable, but wherever he appears, chaos is sure to follow. When Dreng calls for a group of Pathfinders to help him check on the Society’s kobold allies, the Sewer Dragons, what should have been a simple rendevous turns into a chase through the sewers of Absalom to save the Society’s scaley associates.

Table: 3
Seats: 4

A Pathfinder Society Quest designed for levels 1–4 (Subtiers 1–2 and 3–4).

When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site’s secrets. Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site’s magic playing tricks on everyone, or is there something more nefarious afoot?

Table: 4
Seats: 4

For years, the pirate Captain Renlock sailed the coast of the Arcadian Ocean from the Shackles to the south to the waters of Varisia to the north searching for plunder and adventure—until one day his luck ran out. The ship was captured by a navy and the captain and his crew were apprehended and imprisoned. Years later, after the captain’s death in prison, the four released crewmembers receive a message from the deceased captain pointing them to treasure he hid for them.

This short Pathfinder 2nd edition adventure written by Jason Bulmahn is intended to be completed in a single session and includes four 5th-level pregenerated characters whose backstories and motivations tie closely into the plot of the adventure.

Table: 1
Seats: 4

A Pathfinder Society Scenario designed for levels 1–4 (subtiers 1–2 and 3–4).

From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom’s early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren’t the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.

Table: 2
Seats: 4

A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm senses that the negotiations are about to collapse, and sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds (which is to say, not at all), and the Pathfinders are about to have their hands full!

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

On a recent trip across the trade routes of the Golden Road, a merchant was robbed and her beloved family heirloom—a puzzle box—stolen. The PCs will have to keep their wits about as they head into the desert to unravel the riddle of what happened and recover the missing antique.

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

A kind traveler was escorting a clutch of wayward baby dinosaurs to safety when they broke free of their temporary enclosure. The PCs are tasked with rounding up the dinosaurs, but when they learn one is missing, their quest to rescue it takes them into the harsh wilderness of the Realm of the Mammoth Lords.

Table: 4
Seats: 4

The graduates of the Magaambya are known as some of the greatest wielders of magic in Golarion. Now it’s time for a new group of students to take their first steps on the path to greatness.

In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it’s up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself!

Threshold of Knowledge is a short adventure for 1st-level characters that takes the heroes into the Magaambya and the nearby city of Nantambu. In addition, the five pregenerated characters provide a quick way to jump into the adventure right away in this exciting offering for Free RPG Day!

Table: 1
Seats: 4

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!

Table: 2
Seats: 4

A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

Heed the call for heroes!

After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement’s leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society’s presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen’s leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society’s proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

Ecmund Swiftstout was always fascinated by tales of “roughing it” in the wilderness of regions far away from the Inner Sea. Seeking to explore such places, Ecmund’s mother has hired a group of adventurers to keep her son safe during his moment of wanderlust. Now trudging through the Sodden Lands, a group of heroes must content with the dangers of the jungle while keeping tabs on the wandering dwarf. Of course, there’s something else out in the jungle, and it’s only a matter of time before it makes itself known!

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

In the shadow-darkened alleys and fields of Nidal, a scarecrow lurks the night,taking people from yards and common areas before disappearing without a trace. A bounty has been posted on this nefarious fiend, but things may be even murkier than the heroes expect in this land of perpetual twilight.

Table: 4
Seats: 4

Always living in the shadows is hard when you’re a clever and regal creature like a kobold. Now it’s time to make a name for yourself and bring honor and prestige to your clan.

In Little Trouble in Big Absalom, you take on the role of one of five kobolds from the Hookclaw clan tasked with exploring a treasure-laden vault discovered by a team of Hookclaw diggers. Enticed by the potential wealth, the kobolds brave terrible dangers in what turns out to be a grandmother’s basement before being asked by the kind old lady to retrieve her magical hedge trimmer from a neighbor’s garden.

Little Trouble in Big Absalom includes two mini adventures that can be played back to back or alone—filling as much or as little time as you have for madcap adventure. In addition, the five pregenerated kobold characters provide a preview of the upcoming Pathfinder Advanced Player’s Guide in this exciting offering for Free RPG Day!

Table: 1
Seats: 4

A Pathfinder Society Scenario designed for levels 1-4.

Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide. But are there more to these urban legends than meets the eye?

Table: 2
Seats: 4

A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers. Venture-Captain Norden Balentiir has worked hard to restore the Society’s reputation in the nation, and to push the Sandswept Hall, the Pathfinder lodge in Osirion’s capital, away from its dark past.

Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, and they need an experienced strike team to descend into the Hall’s lower levels and find the source of the undead menace!

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

A time-displaced alchemist hires the PCs to clear out his former master’s abode, which has become infested with oozes over the intervening millennia.

Table: 3
Seats: 4

A Pathfinder Bounty designed for 1st-level characters.

In the frigid region known as the Crown of the World, people from diverse cultures and backgrounds must all band together to survive the long nights of winter and deadly thaws of spring. The way of life of these hardy frontier folk is now threatened by a serpentine creature that slips in during the dead of night and empties their nets of fish and their smoking racks of fresh meat. Unable and unwilling to let this theft stand, the people of the tiny northern town of Aaminiut have placed a bounty on the creature known locally as “the Whitefange Wyrm”.

Table: 4
Seats: 4

The graduates of the Magaambya are known as some of the greatest wielders of magic in Golarion. Now it’s time for a new group of students to take their first steps on the path to greatness.

In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it’s up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself!

Threshold of Knowledge is a short adventure for 1st-level characters that takes the heroes into the Magaambya and the nearby city of Nantambu. In addition, the five pregenerated characters provide a quick way to jump into the adventure right away in this exciting offering for Free RPG Day!