Cubicle 7 at the Con

Hello Gaelcon!

Cubicle 7 Entertainment is a collection of passionate game creators based in Meath. We’re best known for our multi-award winning roleplaying games including Warhammer Fantasy Roleplay Fourth Edition, Warhammer Age of Sigmar: Soulbound, Warhammer 40,000 Wrath and Glory, and The Doctor Who Roleplaying Game. We’ve got lots of new games in development, such as Warhammer 40,000 Imperium Maledictum, Broken Weave and Victoriana.

Come visit our booth at Gaelcon, join in one of our many games onsite, or check out our website

See the timetable and blurbs below and plan your adventures bathed in the Glorious Light of Sigmar! As well as the new Doctor Who and Daleks using 5E rules and Victoriana 5E.

Warhammer Age of Sigmar Soulbound: Braskov’s Holdouts
System: Warhammer Age of Sigmar: Soulbound
Adventure: Braskov’s Holdouts
Players: 2 – 5
As the Necroquake takes hold of Szargarond, and Radhukar enacts his feat of ultimate betrayal to secure Mournhold as his future kingdom of Ulfenkarn, a band of desperate soldiers from Emelda Braskov’s Company seek to survive the night. They’ve been marked for death, resurrection and conscription into Radhukar’s horde of skeletal Ulfenwatch. In order to escape, they must first survive until dawn, with their backs against the wall…
Braskov’s Holdouts is a horror-themed one-shot adventure for Warhammer Age of Sigmar: Soulbound. The adventure pits a motley crew of ‘grim and perilous’ soldiers against Radukar’s undead hordes during his usurpation of the former city of Mournhold – soon to be named Ulfenkarn! You and your allies are tasked with reinforcing an eerie mansion against hordes of undead enemies, during a night you’ll never forget. Will you survive? Or will you join the wolf’s ranks of the undead?

Warhammer Fantasy Roleplay: Munity and the Beast
System: Warhammer Fantasy Roleplay Fourth Edition
Adventure: Mutiny and the Beast
Players: 2 – 6
The wilds of the Vobergland form a strange border country, the few rural communities that exist here go about their business during the day, but at night they return to the relative safety of their fortified walls, wary of Beastmen, Goblins, and worse. The road runs along in the shadow of the Grey Mountains, where once the Great Enchanter Drachenfels kept his castle. Whilst he has been dead for decades, his scattered minions are not all accounted for, and may prove themselves agents of revenge upon the folk of the Empire.
The Imperial Zoological Gardens of Altdorf have sponsored a fact-finding mission to the Vobergland, to see if folklore or specimens of wondrous beasts can be gathered from the wild for the edification of the learned folk of Altdorf. Theodosius Schreiber, a noted expert in the creatures of the world, and his associates have arranged for a coach to take them from Ubersreik to Bögenhafen, stopping along the way to discover what they can of local lore. You are on that coach…

Warhammer 40,000 Wrath & Glory: The Graveyard Shift
System: Warhammer 40,000: Wrath & Glory
Adventure: The Graveyard Shift
Players: 2 – 5
Tasked by an Interrogator of the Inquisition to retrieve a dangerous xenotech artefact, the Agents explore a corpse starch production facility, encounter villainous Scum, and scour the dangerous wastes of the Boneyards before confronting the profane dangers of xenos technology.
Winner of a Silver ENnie, Graveyard Shift is a clandestine mission for 2 – 5 players and is the perfect introduction to the horrors of daily life (and death) in the 41st Millennium.

Victoriana: Going Underground
System: Dungeons & Dragons 5th Edition
Adventure: Going Underground
Players: 2 – 5
Super sleuths wanted to solve extraordinary mysteries! Grab your waistcoat, have your train ticket ready and let’s step into the bowels of Victorian London on an adventure you’ll never forget.
Going Underground is a D&D 5th edition adventure for 2nd level characters, set in the steampunk fantasy setting of Victoriana. The characters, renowned throughout Victorian London as expert investigators, are invited to the opening of a revolutionary new underground train system called the ‘Tube’. However, they aren’t here just to take in the culture — the Fulton Steamworks Company believe (correctly) that someone plans to sabotage this maiden train voyage through magical means. Can the characters rescue the innovative ‘Tube’ train and its posse of peculiar passengers to solve the mystery before they are all whisked away to an unwelcoming realm?

Doctors and Daleks: Paradise Lost
System: Dungeons & Dragons 5th Edition
Adventure: Paradise Lost
Players: 2 – 5
On the planet Aridius, Silurians fleeing Earth founded a colony, millions of miles from home, with a few Neanderthal humans they took to serve them. Unfortunately, these humans quickly revolted against their masters, and the Silurians fled, leaving the newly founded colony in the hands of humans unable to maintain the advanced Silurian technology.
Paradise Lost is a D&D 5th edition adventure for a group of 1st-level characters, using the expanded rules from Doctors and Daleks. When the characters arrive on the planet, they find a settled and happy society of humans, but advanced technology has fallen into disrepair. When an ancient defence system is activated, only one of the long-lost Silurian founders can turn off the system, and the characters must hurry to find a solution before the colony is destroyed, and the future of the planet, and the galaxy, is put at risk.
Doctors and Daleks brings the epic adventures of the Universe’s most famous Time Lord to Dungeons & Dragons 5th edition.

Uncharted Journeys: A Deathless Evil
System: Dungeons & Dragons 5th Edition
Adventure: A Deathless Evil
Players: 2 – 4 3rd Level Characters
A royal wedding to unite warring clans of the dwarven kingdom is crashed by a foul evil as a band of orcs led by a vengeful revenant attacks the stronghold and kidnaps one of the grooms. The players must find the villain’s lair, vanquish the foe within, and save the dwarven prince.
A Deathless Evil is a D&D 5th edition adventure for a group of 3rd-level characters using the expanded journey rules from Uncharted Journeys. Embark on a journey through dangerous wilderness in search of a dark, ancient ruin. Defeat an unquiet spirit that is bound to this world by its thirst for revenge. Rescue the prince before the revenant can perform his acts of retribution.
A Deathless Evil uses Cubicle 7’s Uncharted Journeys, which brings detailed travel rules to D&D 5e and provides in-depth yet simple rules for creating memorable and compelling journeys.