RPG and LARP Event Details


Writer: Jemstone

Rules: Cyberwars

Player Count: 5-6 players

After being cybernetic ally enhanced in a dodgy gang-run cyberware surgery, you find yourselves as an unlikely group of allies, as you are forced to fight members of a rival gang that have attacked the facility. With the lingering effects of the anaesthetic still addling your mind, can you get to grips with your new cybernetic component in time for you to make it out alive?

Writer: Gav Walsh

Rules: A Murder Mystery Larp

Player Count: 12-16 players

Self//Less “Do not come for us. I know we are in danger and I know you want to help but do not come for us. I hope you listen to this message. There is no hope for us. We abandoned that days ago. Those of us left that is. Let us perish alone. Don’t respond to this message. Do not come for us. We have made our mistakes. Do not repeat them. We cannot be saved An 18+ Nordic style Larp of identity, memory, personal and cosmic horror for 8 doomed souls by Gav Walsh Also he has had to replace The Centre Won’t Hold on Saturday evening with this one after the other writer had to pull out “Tickets Please” How much do you really know about the people traveling with you. Those you brush shoulders with as you travel across the continent. Strangers you spend weeks with. Sure you meet them at get to know them as you travel. But can you truely know someone. Something is afoot on this train. You can feel it in the movement in the tracks. The smile of the concierge. You will have to figure it out if you hope to make it to the end of the line. Else it be the end of you

Writer: Rowland Cooper

Rules: Adventures in Runeterra

Player Count: 5

Age Range: Teen+

The Chem-Barons are making moves. There are some high-priority targets rotting away in Stillwater Prison, but the Council are refusing to let us take them into protective custody so we can interrogate them. We can’t do this on the books, so this’ll be a black ops deal. You won’t have backup, and you won’t be operating under the badge of The Enforcers. Luckily, I have a few connections in Zaun as well as Piltover, and I’ve assembled you a team. You need to get into the prison, get the targets out, and get them to safety. And we need to get this done before the Chem-Barons decide they’re a liability and finish them off. Good luck, Captain!

Writer: Legendgerry

Rules: W.E.G. Starwars first edition (D6’s)

Player Count: 6

Age Range: All

After the mission to Koozebane the team was been tasked with a very special mission, to assist an operative known only as Mata Hammy prepare for her wedding to a recently promoted Moff. Using this as cover the team will then plant spying devices on the ships of all the guests and then fake an assassination of the agent to cover extraction. You’ve spent weeks getting everything in place, today’s the day!

Writer: Xander Cosgrave

It’s a mystery.

Writer: Feargal Keenan

Rules: LARP

Player Count: 5-12 Melodramatic Suburbanites

Age Range: Teen+

It’s the Harvest Block Party on Upperton Close and of course, the housewives are desperate and the young are restless. Will there be controversial cheating in the Upperton Close Cakeathon? Will the charity raffle be as exorbitant as it should be? Who will be the next Awareness Gala Chairperson!? Will anyone be publicly humiliated by the Gossip Tree? Grab your best day drinking white wine and come find out.

Writer: Tadeusz Cantwell

Rules: Warhammer Fantasy Roleplay 4th Edition

Player Count: 5

Age Range: Teen+

Now that the plague has left the city, the Tilian merchant Alfonso will host one of his fabulous parties. You, a casual friend of a friend of his, have been promised an invite if you can help with some last minute arrangements, with some others, as he and his staff are indisposed with a big surprise for the party. And those rumours about him not being seen in public…. are just wild gossip…..

Writer: Fergal Monster

Rules: Homebrew

Player Count: 4

Age Range: Teen+

They said money made the world go round.                      They lied.
They said crypto would lead to a brighter future.             They lied.
They said that anyone could be anything.                          They lied.

The internet doesn’t exist in the ether. Servers are machines, and machines need space, ventilation, energy and maintenance. In order to support the unrestricted growth of the blockchain, massive Crypto-Servers cover the poorest areas of the world. The lowest rungs of society live in these machines and earn a meagre existence servicing the “Crypts” that they will live and die in.

It’s time for change. It’s time for revolution. It’s time for a YA dystopian romp full of striking features, tragic backstories, romantic tension and the conviction that a better future is always possible.
They say that you can’t change the world.                          They lie.

Writer: Neil Byrne

Rules: Homebrew 2D6 scenario

Player Count: 3 to 6

Age Range: All

You are a group of people working in the food service industry, but you are at the bottom of the “food chain”. You’re not Michelin star chefs, you’re the dishwasher. You’re not the owner, but the stressed waitress or maitre d. Using your powers of Work Hard, Play Gay and Do Magic you and your coworkers must face the challenges that you are hit by every day.

Writer: Shane Carr

Rules: Generic LARP Card Draws

Player Count: 12

Age Range: Teen+

Seven Seats for Seven Councillors

The Sevenfold Council are the most influential minds in the Crescent Isles, scientists, industrialists and warriors without peer. When they come to council, the destiny of the whole region is inevitably set on a new course. And with kaiju marauding, aliens skulking, and civil wars raging, their aid is needed now more than ever. But right now, the Council is incomplete: A member has died without an heir, and for the first time in decades, a seat on the council is up for grabs. Who will be chosen to join the ranks, and what will they do with that power? A Tales Of Toholon LARP for 6 powerful figures and 6 social climbers.

Writer: Franck Florentin

Rules: Call of Cthulhu

Player Count: 6

Age Range: Teen+

887 AD, Holy Island, English Northumbria – As blood rain falls and the dead rise, Viking invaders and English monks must join forces or perish in a Lovecraftian nightmare.

Writer: Matthew Toner

Rules: Dungeons and Dragons 5th Edition

Player Count: 3-5

Age Range: Teen+

Gibel, a famous Tiefling scholar has went missing and it’s up to you to find him. Has he been kidnapped? Has he been murdered? Or has he simply went on another one of his business trips whilst forgetting to mention it to anyone, only a group of brave adventures such as yourselves can solve this mystery.

Writer: David Spratt

Rules: Dungeons and Dragons Spelljammer

Player Count: Up to 6

Age Range: Teen+

You are working in holiday ship when as you look up the sky changes and sea vanishes and all there is is stars

Writer: Lloyd Gyan

Rules: Tales From the Loop

Player Count: 6

Age Range: All

It’s the weekend, and its time to enjoy that seeet 80s Summer you’ve been looking forward too. No weird parents, no adults holding you back. Just you, your friends, and a whole town to just explore and have a good time.
But your little town can have other ideas – otherworldly beings, criminals of the underworld, and.. even worse… bullies – who fully intend to ruin your day. Question is… will you let them?
A Fun 6 player romp in the style of Round the Twist, Goonies, and Stranger Things.

Writer: Gav Walsh

Rules: A Murder Mystery Larp for 12-16 intrepid investigators by Gav Walsh

Player Count: 12-16

How much do you really know about the people traveling with you. Those you brush shoulders with as

 you travel across the continent. Strangers you spend weeks with. Sure you meet them at get to know them as you travel. But can you truely know someone. Something is afoot on this train. You can feel it in the movement in the tracks. The smile of the concierge.

 You will have to figure it out if you hope to make it to the end of the line. Else it be the end of you

Writer: Baz Nugent

Rules: A Horror-Action-Comedy RPG blending two 80s classic movies

Player Count: 4-6

Age Range: Teen+

In December 1988, NYPD officer John McClane saved his wife and several others taken hostage by German terrorists during a Christmas party at the Nakatomi Plaza in Los Angeles.
34 years later, employees of Nakatomi Plaza started reporting unusual occurrences on the upper floors of the building. First they would hear something moving in the air vents. Then mens’ shoes would go missing, leaving only a bloody trail that quickly disappeared. And finally, on Christmas Eve, written on the wall was a terrifying message:

“Now I have a machine gun. Ho-ho-ho”.

It’s Christmas Eve in Los Angeles. Who ya gonna call?

Writer: Mike Cosgrave

Rules: GURPS, Swashbucklers/Cinematic

Player Count: 6

Age Range: Teen+

Autumn, 1452. A thousand oars split the waves of the lagoon as the great autumn Venetian trading fleet assembles. The last few traders scurry across the Rialto and dash out in gondolas to board the great galleys, laden with trade goods, news, intrigues and you. A motley band of merchants, guards, spies and sellswords, sailing to the east to sell glass, linens, and secrets and buy spices, silks and strange devices under the watchful eyes of the city guards in Alexandria.

How much trouble can you get into searching for more pages of a book to match the page covered in strange symbols and numbers?

Writer: Lucy M

Rules: Dungeons and Dragons 5th Edition

Player Count: 4-5

Age Range: Mature

Rumours have been ceaseless since the massacre of the Dunsany family. Some point to their deaths as the catalyst for the recent spate of disappearances in the city. Others whisper of a precious jewel stolen from the Dunsany’s which is believed to be cursed yet unimaginably priceless. Are these rumours true? Does such a valuable jewel truly exist? It’s up to some brave adventurers to find out.

Writer: Eoin Costelloe

Rules: Dungeons and Dragons 5th Edition

Player Count: 2-6

Age Range: Teen+

Welcome traveller to a celtic inspired adventure for new players. The Dragon of Skellig Island is a light-hearted adventure. On Skellig Island you will be exploring ancient locations, conversing with locals and fighting monsters. There are tricky problems to solve and magical mysteries to uncover for a party of 2nd level adventurers.

Check out the adventure on dmsguild once we finish to learn how to run the adventure with your group.

Writer: Baz Nugent

Rules: LARP

Player Count: 8-12

Age Range: Mature

Vainglorynews.com – It’s Lights! Cameras! Retraction!, as contrary to the rumours, Hollywood’s underdog studio, Paradise Pictures, is here to stay, for now.

After a string of high-profile flops and even higher-profile scandals, it looked like Paradise wasn’t quite as eternal as its name implied!

But with Chinese investment firm Tiongkok Finance and social media platform TELEGRAF merging with Paradise Pictures’ parent company to form Paradise TT Entertainment Inc, it looks like the studio has bought itself another 12 months of making dreams come true!

Sources say there’s been a shuffle at the top, and while chairman Roderick Mudrake is still the boss, he’ll have to play nice with his new business partners. Knowing Old Muddy, you can probably hear his profanities in Pasadena!

So, what can we expect from Paradise Pictures this year? Will they crank out another instalment of the TROPIC KILL franchise? Or perhaps we’ll finally get that remake of ZONDAR that’s been in the works for years! Maybe something completely new! Subscribe to stay up to date on the latest juicy gossip!

Writer: Legendgerry

Rules: W.E.G. Starwars first edition (D6’s)

Player Count: 6

Age Range: All

The finale of the trilogy, secrets revealed battles had, probably Gonzo’s fault and I can’t say much more without spoiling it.

Writer: Franck Florentin

Rules: Lex Arcana

Player Count: 5

Age Range: Teen+

In Lex Arcana, you are a Custos (warden) of the Cohors Auxiliaria Arcana, sent by the Emperor to the four corners of the world to further the study of arcane lore, investigate forbidden cults, and face the thread posed by dangerous supernatural creatures. What is happening beyond the limes, near Augusta Treverorum, provincial capital of Germania? Anti-Roman sentiment is growing with every passing day and it seems that provocation by a number of Angles is increasing without any valid reason…

Writer: Conor K

Player Count: 3-5

It’s a mystery.

Writer: Seven Rivers

Rules: LARP

Player Count: 8-16

Age Range: Teen+

Welcome to New Bastion! Join us as we celebrate the official inauguration of the first mayor of the new haven. It’s been half a century since Bastion was destroyed, but thanks to the tireless efforts of its new citizens, the once great city has risen from the ashes. Now home to merchants, mages, sailors and soldiers, New Bastion will welcome any and all who seek a newer, better, more prosperous life. In New Bastion, you can be everything you were meant to be, and more!

Writer: Neil Byrne

Rules: Homebrew D12

Player Count: 4-6

Age Range: All

You are a group of toys. You are tasked with the job of protecting your child from the monsters in the closet and the bogey men under the bed. Maybe you are the grizzled teddy bear who has been around the nursery for many years, or perhaps you are the dazzling pony that uses the power of friendship. Regardless, you and the other toys must fight the monsters that prey on children so your child is safe and secure in bed.

Writer: David Spratt

Rules: Star trek Adventures

Player Count: 6

Age Range: Teen+

The adventures of a crew on shore leave in risa set in the world of early star trek.

Writer: Neil Byrne

Rules: Homebrew D20

Player Count: 4-6

Age Range: All

The adventure is set in the 19th century in the Alpine Bavarian town of Kreuth. The adventures discover that over the past week a number of villagers have been found dead in the forest with strange wounds. Possibly by some sort of animal but no one is sure what. The villagers ask the brave adventures to help them, for the reward of fame, eternal gratitude and some fine schnapps.

Writer: Jack Carey

Rules: A political LARP set in the grim darkness of the far future for up to 30 players.

Player Count: Up to 30

In the grim darkness of the far future, there is only War.

The galexy is a dangerous place. For all it’s might, the Imperium of Man is a failing empire, beset on all sides, by aliens, daemons, and heretics. But the most insidious foes come from within. Corruption is rife and only the forces of the Inquisition can root out these hidden threats, protecting a galexy that will never hear the truth of their deeds.

But what happens when these stalwart defenders fall from grace? What is to be done with those who are tempted by the very evil they fight. Any other citizen would be executed without mercy or regret. But Inquisitors are a different breed. They face the harshest punishment for treason, but they are one of the few people in the Imperium to be afforded a trail among peers.

And so it is that Inquisitor-Master Zaranchek Xanthus of the Ordo Malleus has been charged with heresy and treason, for consorting with daemons, collecting heretical artefacts, and worshipping Chaos itself. He shall stand trial on Holy Terra for all the galexy to see. My the Emperor have mercy on his soul.

A political LARP set in the grim darkness of the far future for up to 30 players.

Writer: Legendgerry

Rules: D20 Homebrew

Player Count: 5

Age Range: All

Arrin Skrollbad grinned as he surveyed his playaz who were happily arguing about loot having killed some of the bad guyz hench fellas.
When Grutgok had given him the old human manual he’d thought it was about old machines, but it turned out to be about a kind of gamez.
It said playaz says they was things they couldn’t be and says they did mad things instead of really doing them things and rolling dices to see if they dids the things.
It had looked ‘ard on the brainz but he’d got some boyz together to test it, easy done on Kalidar seeing as Greeneyes couldn’t do WAAAGH! until the new boyz in the desert hatched.
The boyz was really getting into, like really believing they was the the things.
That pendant the weirdboy was wearing, it’s glowing…

Foop! The playaz was gone!

YO! Ork Boyz! Rescue yourselves by completing the scenario.

Writer: Irene & Shane

Rules: Homebrew LARP

Player Count: Up to 30

Age Range: All

A sinister plot, possible plagues and prize winning pets: Is the most chaotic crew in Starfleet up to the challenge?